Dishonored

Dishonored

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Эмили Колдуин Dishonored Игры Dishonored 2 

Эмили Колдуин,Dishonored,Игры,Dishonored 2


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Эмили Колдуин Dishonored Игры 

Эмили Колдуин,Dishonored,Игры


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Dishonored Игры Thief 

Dishonored,Игры,Thief


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Dishonored 2 Dishonored Игры 

Dishonored 2,Dishonored,Игры


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Dishonored Игры Эмили Колдуин 

Dishonored,Игры,Эмили Колдуин


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Dishonored Игры 

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Dishonored Игры 

Dishonored,Игры


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Dishonored Игры Корво Аттано 

Dishonored,Игры,Корво Аттано


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Dishonored 2 Dishonored Игры Эмили Колдуин 

Dishonored 2,Dishonored,Игры,Эмили Колдуин


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Dishonored 2 Dishonored Игры концепт-арт длиннопост много букв 

» PLATFORM
PlayStation 4 Xbox One • PC
» STYLE
1 -Player Action
» PUBLISHER
Bethesda
Softworks
» DEVELOPER Arkane Studios
RELEASE
November 11
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then Arkane Studios unleashed
Dishonored into the world in 2012, everything about its creation defied expectations. Conventional wisdom said if a publisher is debuting a new title in the summer, it should make the announcement at E3. Instead, Bethesda revealed Dishonored to the

The stealth-action hybrid debuted to near universal critical praise, earning a Metacritic rating of 91 on PC and in the high 80s on consoles. The game also defied Bethesda’s sales expectations. A month after release, Bethesda VP of PR and marketing Pete Hines said, “We clearly have a new

With two playable characters, you might assume Arkane has plans for cooperative play. It does not, which is something that Smith says should be emphasized in all caps. “Our game is about observation, stealth, taking your time, and playing at your own pace," Smith says. “Co-op would destroy it.

СИЕЛТШО ДЛИЩ'
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Dishonored’s emergent gameplay earned much of the praise when it released, but its painterly art style conceptualized by Victor Antonov and Sebastien Mitton also captured admiration from critics, developers, and fans alike. Now a

THE POWER OF A KALDWIN
Our first glimpse at Dishonored 2 picks up somewhere during the first third of the game. It begins in typical Dishonored fashion, with a boat rowing up to an inconspicuous dock in Karnaca. The face sitting across from Emily is familiar - the natural philosopher Anton

The other guards take notice, and in this short encounter we see several new mechanics at play. Guards are now smart enough to vault and scale obstacles, ensuring they can bring the attack to the player. It doesn’t help this group, however, because after a quick slide assassination, some explosive

Taking out the guards all at once gives Emily the window she needs to move on to the Vice Overseer, and she uses the predatory Shadow Walk ability to move in close for the kill. This skill, first seen in the E3 trailer, lets Emily slink in the shadows and squeeze into tight spaces. Making a lethal

Moving cautiously, Emily comes across an Abbey executioner standing before a blindfolded man who is reading off the man’s litany of crimes before sentencing him to death. She interrupts the proceedings by using Far Reach to yank the executioner to her -another high-level upgrade to the base power.

AN UNINTENDED HOMECOMING
Should players choose to tap Corvo for this revenge mission instead of Emily, the grizzled Lord Protector returns to the city of his birth. The homecoming is fitting considering players are also returning to the familiar array of supernatural powers from the first game.

Corvo has other plans, sicking two swarms of rats on the nest keeper (one of the expanded uses of Devouring Swarm) and then using Bend Time to advance time while the rat swarm is on the nest keeper to do him in.
“Bend Time level one just slowed things down, which was this cool kind of ballet of

Arkane also tweaked some powers to make them more effective right out of the gate. For example, players can use Blink to assassinate enemies through glass windows, and Dark Vision has been streamlined to be less invasive visually while still giving players the ability to identify threats. When you

Corvo didn't need a vast array of weaponry to exact his revenge on Jessamine's killers in Dishonored. Combined with his supernatural powers granted by The Outsider, all he needed to get the job done was a pistol, sword, and crossbow. This same basic loadout returns in Dishonored 2 for both

WIDENING THE SCOPE
Though it looks and feels quite different, the largely abandoned, derelict Dust District is reminiscent of the sparely populated regions of plague-ravaged Dunwall. Arkane promises the game isn't a series of industrial ruins, but will take players to many different locations

TWO TRAJECTORIES, ONE GOAL
Combined with the prospect of going through the game with the perspective of the other playable character, the wider variety of outcomes could possibly encourage more gamers than the hardcore to do something unconventional - play through the story more than once. Fans


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