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tK Autodesk Maya 2014: C:\Users\Denis\Desktop\knife.mb: cameral File Edit Modify Create Display Window Assets Select Mesh Edit Mesh Proxy Normals Color Create UVs Edit UVs Musde Pipeline Cache XGen Help Polygons ^ | B & g| (> | M *<2 •*. W C* No Live Surface H ¡H % ofe [ General Curves Surfaces Polygons Deform ation Animation Dynamics Rendering PaintEffects Toon Musde Fluids Fur nHair nClot w. m <&> Hsh ’ / \>/ II ■ y 4 ■ ft □ m X m J| FN PM CP Hist 4 Display Show Panels « persp (fiM> « front side 0 j^pCylinderl 0 j^tanto *&*»pPlanel cameral ífa VRayLightRectl 'fa VRayLightRect2 'fa VRayLightRect3 0 1 defaultLightSet •tT) defaultObjectSet View Shading Lighting Show Renderer Panels «¥> ■’% »4 s, «ISSBSBID ® " CD # • o ft * *► # f m f ®: S J < - MB M m 1 1 1 1 1 1 1 l.oo l.oo m 24 U so x Ö n X i pivot(INSER ). CW+LMBto r: . e perperc cl =r. Custom XGen VMPP GoZBrush Move Tool Rese ’ Move Settings Move Axis: • Object World Along rotation ax Along live object. Custom axis orier 0.0000 0.0000 Set to Pi Set to Ei Set to R Preserve Child Transform Preserve UVs Discrete move: Relative: Step size: Tweak mode Joint Orient Settings Automatically Orient Joints Orient Joint to World: Primary Axis: Secondary Axis: Move Snap Settings ✓ Retain componer Snap to live polygon: Face center w Common Selection Options Selection Style: • Marquee Camera base Drag V Camera base w Soft Selection Soft Select: HI mm |<« N N M ► Ml ►! ►>! //Warning: Panel size cannot accommodate all requested Heads Up Display elements. EN ^ V <>) 1:00 18.01.2014
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классика японская:
http://wolff.taba.ru/fid/cnRlaW1hZ2VfdGh1bWI6MjJjMDQwMjA2ODU5NmRjNmExNDlkYWU4ZTVkZTI3YzQvLw/img.jpg
Американ танто:
http://longsword.ru/wp-content/uploads/2013/05/recon-tanto-1024x703.jpg
На рендере гибрид.
http://new.uniquejapan.com/wp-content/uploads/2010/10/kanemoto_tanto.jpg