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by Tuz-oh,Dungeons & Dragons,Подземелья и Драконы, D&D, dnd, днд,Darkest Dungeon,Игры,manual,Tuz-oh

Weald Corruption
These former woodlands have been infested by the bizarre fungus cultivated by the disgusting hag and her witches and transformed the ecosystem into a sinister home for decay and rot.
Without exception, the necrotic fungi that have infected the Weald corrupt all who stay in these

Ectoplasm
The corruption of the groves is best shown through these ectoplasmic aberrations, which can ingulf man and beast alike. At first glance these creatures may appear non-threatening, but countless adventures paid for their overconficence with a slow, painful, and cruel deaths. Although a

Hag
The Ancestor had collected many rare and elusive volumes on ancient herbal properties for his personal research.
His work was interrupted, however, by a striking young womand who repeatedly insisted on an audience with the Ancestor.
Once meeting her the Ancestor found himself greatly



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by Tuz-oh
Weald Corruption These former woodlands have been infested by the bizarre fungus cultivated by the disgusting hag and her witches and transformed the ecosystem into a sinister home for decay and rot. Without exception, the necrotic fungi that have infected the Weald corrupt all who stay in these blighted woods for too long. Countless unfortunate souls have gotten lost among the Weald’s endless serpentine paths and fallen victim to the corruption. The claimed victims of the Weald were taken over by its corruption. They became shambling terrors who are little more tahn mindless creatures who lash out at those who have not been tainted by the weald. Fungal Scratcher Medium plant (human), unaligned Fungal Artillery Medium plant (human), chaotic evil Armor Class 12 (Natural Armor) Hit Points 32 (5d10 + 5) Speed 30 ft. Armor Class 14 (Natural Armor) Hit Points 18 (4d10 - 4) Speed 30 ft. STR DEX CON INT 14 (+2) 8 (-1) 13 (+1) 4 (-3) WIS CHA STR DEX CON INT 6 (-2) 8 (-1) 8 (-1) 14 (+2) 9 (-1) 4 (-3) WIS 6 (-2) CHA 8 (-1) Damage Resistances poison Damage Vulnerabilities fire Damage Resistances poison Damage Vulnerabilities fire Condition Immunities poisoned Senses blindsight 15 ft. (blind beyond this radius) passive Perception 8 Languages -Challenge 1/2(100 XP) Actions Swipe. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) slashing damage. This attack deals 3 (1d6) additional damage when this attack has advantage. Condition Immunities poisoned Senses darkvision 60 ft. passive Perception 8 Languages -Challenge 1/2(100 XP) Actions Marking Spores (Recharge 4-6). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1 d4+2) poison damage. The target gets covered in pheromones. Any plant type creature has advantage on all attacks against that creature and is aware of the exact position of the marked creature as long as it is within 120 feet of the marked creature for one minute. A creature can spend an action to remove the spores. Rain Of Blight. Each creature in a 5-foot-radius centered on a point within 60 feet of the Fungal Artillery must make a DC 13 Constitution saving throw. A creature takes 4 (1 d8) poison damage on a failed save or half as much damage on a successful one. Cloud Of Spores. Each creature within 5 feet of the Fungal Artillery must make a DC 13 Constitution saving throw. On a failed save a creature takes 3(1 d6) poison damage and can't take reactions until the beginning of its next turn. Created by dm-tuz.tumblr.com - Artwork by Red Hook Studios
Ectoplasm The corruption of the groves is best shown through these ectoplasmic aberrations, which can ingulf man and beast alike. At first glance these creatures may appear non-threatening, but countless adventures paid for their overconficence with a slow, painful, and cruel deaths. Although a single Ectoplasm is fairly weak and can be destroyed with a righteous blow, it is capable of rapid reproduction. Ectoplasm Medium ooze, unaligned Armor Class 8 Hit Points 10 (3d6) Speed 20 ft., climb 10 ft. STR DEX CON INT WIS CHA 12 (+1) 7 (-2) 11 (+0) 3 (-4) 10 (+0) 3 (-4) Damage Immunities acid Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone Senses blindsight 60 ft. passive Perception 10 Languages -Challenge 1/2(100 XP) Amorphous. The Ectoplasm can move through a space as narrow as 1 inch wide without squeezing. Forming Pains. When an Ectoplasm is created by another Ectoplasm's Cytokinesis, it cannot use it's Cytokinesis until the end of its next turn. Additionaly an Ectoplasm spawned by Cytokinesis cannot use Ectoplasmic Profusion before it has taken a short rest. Actions Slime. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., or range 20/40 ft., Hit: 5 (2d4) acid damage. Cytokinesis (Recharge 4-6). The Ectoplasm multiplies, spawning another Ectoplasm within 5 feet of itself. The Ectoplasm can only multiply twice per long rest. Ectoplasmic Profusion. The Ectoplasm merges with another Ectoplasm within 5 feet to form a Large Ectoplasm. The Large Ectoplasm spawns in the same position of the merging. Any creature within 10 feet of the Ectoplasm must make a DC 13 Dexterity saving throw. On a failure the creature takes 1d6 acid damage. Their ability for quick and sudden reproduction allows Ectoplasm to quickly replenish their numbers and overrun even the most seasoned of heroes. Worst still, they are able to merge together into a much larger and much more dangerous entity. Large Ectoplasm Large ooze, unoligned Armor Class 8 Hit Points 42 (5d12 + 10) Speed 20 ft., climb 10 ft. STR DEX CON INT WIS CHA 15 (+2) 6 (-2) 14 (+2) 3 (-4) 12 (+1) 3 (-4) Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone Senses blindsight 60 ft. passive Perception 11 Languages -Challenge 1 (200 XP) Amorphous. The Ectoplasm can move through a space as narrow as 1 inch wide without squeezing. Actions Big Slime. Melee Weapon Attack: +4 to hit, reach 10 ft., Hit: 7 (3d4) acid damage. Flailing. The Large Ectoplasm flails wildly. Each creature within 5 feet of itself must make a DC 13 dexterity saving throw. On a failed save the creature takes 6 (2d6) bludgeoning damage. On a success the creature takes half as much damage. Cytokinesis (Recharge 4-6). The Large Ectoplasm multiplies, spawning an Ectoplasm within 5 feet of itself. The Large Ectoplasm can multiply 3 times per long rest. Created by dm-tuz.tumblr.com - Artwork by Red Hook Studios
Hag The Ancestor had collected many rare and elusive volumes on ancient herbal properties for his personal research. His work was interrupted, however, by a striking young womand who repeatedly insisted on an audience with the Ancestor. Once meeting her the Ancestor found himself greatly impressed with the woman’s indepth knowledge of horiculturalism and its use in arcane practice. So he began involving her in his research and work. Together they began to plant, harvest and brew. The woman though, had a callous habbit for selfexperimentation. She began digesting the products of their research and over time she began to change. The Ancestor in turn became more and more disgusted by her grotesque appearance to the point where she grew intollerable to him. So he banished her into the the wilds outside of the Estate. There she continued her research and today the Weald is now a host for hideous fungi and unspeakable corruption. J____________________________________________________fc. Variant: Cauldron When encountered in her base of operation, you can often expect the Wizened Hag to have her Cauldron available. The Wizened Hag encountered together with her Cauldron is considered a Challenge 5 creature, as the Cauldron gives her further options in combat. Cauldron Large Object Armor Class: 13 Hit Points: 100 Damage Immunities: poison, psychic The Wizened Hag can stuff a creature she has grabbed into the cauldron as a bonus action. A creature inside the cauldron is stunned and takes 7 (2d6) fire damage at the beginning of each of its turns. At the end of the creature’s turn it can make a DC 16 Strength saving throw, on a success it escapes the cauldron. If the Cauldron has taken 20 points of damage since a creature has been trapped in it, the trapped creature is freed. Wizened Hag Large humanoid, chaotic evil Armor Class 14 (Natural Armor) Hit Points 97 (13d8 + 39) Speed 30 ft. STR DEX CON INT WIS CHA 17 (+3) 9 (-1) 16 (+3) 15 (+2) 13 (+1) 8 (-1) Skills Arcana +4, Athletics +7, Perception +3, Survival +3 Damage Resistances poison Senses passive Perception 11 Languages Common, Sylvan Challenge 4(1100 XP) Twisted Strength. The Wizened Hag counts as one size larger while grappling. Into The Pot. The Wizened Hag can stuff a creature she has grappled that is not larger than medium size into her cauldron as a bonus action. Actions Multiattack. The Wizened Hag makes 3 attacks. Meat Tenderizer. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (1 dl 2+3) bludgeoning damage. Mangle. The Wizened Hag makes a grapple check against a creature. Season To Perfection. The Wizened hag sprinkles a mixture of vile herbs and powders over a creature within 15 feet of her. That creature must succeed on a DC 14 saving throw or is poisoned until the end of its next turn. Taste The Soup (Recharge 4-6). The Wizened hag takes a sip from a Cauldron within 5 feet of her. The Wizened Hag regenerates 15 (3d8+2) hit points. Created by dm-tuz.tumblr.com - Artwork by Red Hook Studios
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