ШТОШ
На форуме парадоксов проскочила новость о том, что на должность ведущего нарративного дизайнера кампании Hardsuit labs, занимающейся разработкой Bloodlines 2, нанята Samantha Wallschlaeger. Сама она сообщила об этом в своём твиттере. На сайте linkedin.com её текущая должность также указана Lead Narrative Designer at Hardsuit Labs. До этого она писала для Bioware: в 3х последних аддонах SWTOR - Knights of the Fallen Empire, Knights of the Eternal throne, Onslaught, Mass Effect Andromeda (самое вкусное, да). Также писала для Guild wars 2, японской адвенчуры SumoBoy. Была автором комиксов GUNCATS
Подробнее
ooo Samantha Wallschlaeger Hi®' @StillNotSam Guess what, y'all? I'm now the lead narrative designer at Hardsuit Labs!! -¡0%-¡0$^ At this point, I'll just be supporting my new team in whatever tiny ways I can. But I'm so excited for future stuff, and so happy to be working with these wonderful folks!
Опыт работы Lead Narrative Designer Hardsuit Labs c<-. 2020 - настоящее время • 1 мес. Seattle, Washirgtcn, Ur ¡ted States Senior Writer Morolith Productcns ¡WB Games) cent. 2019 - окт. 2020 ■ 1 r. 2 wee. Senior Writer/Narrative Designer 2? Arena Net LLC окт. 2017 -сент. 2019 • 2 г. Lead Writer, unannounced project Episode Lead Writer, Guild Wars 2 □ Led a team to create rarrative content for periodic live ...См. еще Writer Bioware дек. 2015 — окт. 2017 ■ 1 г. 11 мес. Austin, ТХ Lead Writer, Star Wars: The Od Repjblic □ Created and executed cinematic narrative content for critical path missions. □ Designed and wrote open world narrative content for two ...См. еще Lead Writer Fallout: Lonestar Hca6.2013 - hoh6. 2015 • 2 r. 1 wee For standalone Fallout mod titled Fallout Lonesta-, I worked with both amateurs and industry professionals to create an engaging narrative. As the ead writer I developed quests and companion NPC's and designed backstores for the fact'ons and locat'on within the Lonestar Confederacy, as we l as managed and mentored other narrative des gners. _______ Narrative Designer Taprr окт. 2013 - июнь 2014 ■ 9 мес For the Japanese adventure game SumoBoy, l created the narrative flow and dialogue for the game and harmonized it with the existing game des gn. I a sc assisted the ead designer in creating evels, puzzles, and enemy encounters. Writer Frenzoo 35r. 2013 - ho;?6. 2013-4 Mec. My duty was to develop d aiogue for meGirl's newest mobile game. I created conversat'ons and crafted fun, perky' nteract ons between the player and the NPC’s of meTropoiis. My focus was to make each interaction as unique and engag ng as possib e to make the player truly feel as though she has cho'ces in hervirtua life.
Vampire The Masquerade - Bloodlines 2,Vampire the Masquerade Bloodlines,Игры,World of Darkness,WoD
Еще на тему
Там слишком много плохого: плохие персонажи, плохие диалоги, плохой вездеход, драная Пиби... ненавижу этого персонажа.
Ощущение что это торт из помоев, на который решили потратить пару-тройку качественных вишенок... от этого он не перестаёт отдавать помоями.
Lead Writer, Star Wars: The Old Republic
Created and executed cinematic narrative content for
critical path missions.
Designed and wrote open world narrative content for two
major expansions.
Worked with Disney and LucasFilm to adhere to brand
conventions and continuity.
Writer, Mass Effect: Andromeda
Designed and wrote quests and open world content in all
nine zones of the game.
Designed and wrote critical path narratives and romantic
arcs, including cinematic scenes.
Created major NPCs and designed character arcs.
Created lore for major concepts and alien races.
Worked with designers to create systemic dialogue for
major game systems and features.
За что отвечает нарративный дизайнер?
Эх, а я б сыграл в Блэклайт со старым балансом, эт да
RIP Bloodlines 2